![]() ![]() You need to maintain board presence at all times. You win condition is infinite damage from your minions. There are few spells and even fewer board clears. The three key concepts to keep in mind are wide boards, minion trade value, and tempo. Arena Value allows you to practice a draft.Īrena requires a different mindset from Constructed. HearthArena is my personal favorite, but the Lightforge and Liquid Hearth are popular as well. It’s sort of like having Matthew Berry’s cheat sheet at your Fantasy Football draft. When you’re first drafting, it’s recommended you have one of these lists handy. The Hearthstone community has created tier lists which rank the power level of each card for Arena. Good Arena cards concentrate on reach, removal and board presence. You’ll end up with a minion heavy deck with a few spells sprinkled in. It might not work as well as it would in Constructed. You can try to build a more aggressive deck, but the draft is set up to give you a good variety of mana values. Cards with tribe synergy can be dicey as well - you don’t know how much of any tribe you’ll wind up with. ![]() You don’t know if you’ll get all the pieces. It’s difficult to build combo decks in Arena. Oaken Summons is a key card in Taunt Druid and used in Token Druid, both top tier decks in the current meta. Deathspeaker doesn’t see much play in Constructed, but it’s good in an Arena deck. Some cards which are powerful in Constructed play aren’t as good in an Arena deck and vice versa. Just like how you wouldn’t throw any thirty cards into a constructed deck and expect to find success in Constructed, you can’t just pick cards at random during the draft. This can be a bonus for high skill players who don’t as of yet have a large collection of cards for Constructed play. Your personal collection doesn’t matter - you don’t have to own a card to see it in your Arena draft. The batches of cards presented are made up of the cards for the current season. Warrior, Priest, and Druid are classes to avoid. Once the event is over, Paladin should rise back up to the top. For the Taverns of Time, Mage and Shaman are considered the strongest classes. ![]() She’s added some new cards which have shaken up the Arena scene somewhat. Right now, the Arena is under the effect of Toki Timekeeper. Some classes are stronger in Arena than others based upon their hero power and available cards. The first choice you make in an Arena run is picking your class. When your run is over, you get rewards based on how many games you won. Your run continues until you rack up twelve wins or three losses. You take the deck you drafted into games against other Arena players. This repeats thirty times until your entire deck is built. ![]() You get to pick one card from each batch to add to your Arena deck. After that, you are given batches of three cards. You’re presented with the choice of three classes. The draft is like building your deck for Constructed play. The run is broken down into two parts: the draft, and the games. Arena is an alternative game mode in Hearthstone. But just what is Arena? What makes it different from Constructed play and should you invest your time, and currency into it? Basics Some say it’s the only way to play and the best way to make gold. Opinions on Arena are as varied as the Hearthstone player base itself. But one button on your Hearthstone menu remains neglected, the mysterious realm of Arena. You’ve ventured into the ladder, braved dungeon runs, and hunted monsters. ![]()
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